☰ explorer~/maya/
projects
These are the pet projects I keep coming back to. My editor and desktop configs, local AI experiments, and a Vita project that started with wanting Ocarina of Time to look a little prettier.
maya-nvim / mvim
My standalone Neovim setup for Linux and macOS. An installer, language tooling, local AI, folder sessions, and personal overrides in ~/.config/mvim/.
.maya-dotfiles
My Hyprland desktop and terminal configs. Paper colors, pastels, a shared Light/Dark palette, symlinked configs, and scripts for applying and repairing the setup.
Local AI in mvim
The AI side of maya-nvim: Cursortab, Ollama, and a bounded cache of LSP hints. One local model handles completions and next edits; cloud providers stay opt-in.
Ship of Harkinian Mods / Vita
Updating the older Vita OoT port toward the mod support I wanted from desktop SoH. Work on textures, models, resource loading, and memory use, inspired by Djipi's 3DS Experience. Original-archive compatibility is still in progress.
a place for the little details
The repos hold the code. The blog is where I explain why something is there, how the pieces fit, and what still needs work.
The Ship of Harkinian Vita project is my attempt to bring desktop-style mod support to the older Vita port. The goal is to use models and textures from packs like Djipi’s 3DS Experience . The article covers the working converted baseline and the original-archive loading work still in progress.