☰ explorer~/maya/
cat ~/maya/projects.mdread-only

projects

These are the pet projects I keep coming back to. My editor and desktop configs, local AI experiments, and a Vita project that started with wanting Ocarina of Time to look a little prettier.

maya-nvim

maya-nvim / mvim

My standalone Neovim setup for Linux and macOS. An installer, language tooling, local AI, folder sessions, and personal overrides in ~/.config/mvim/.

LuaNeovimOllama
maya-dotfiles

.maya-dotfiles

My Hyprland desktop and terminal configs. Paper colors, pastels, a shared Light/Dark palette, symlinked configs, and scripts for applying and repairing the setup.

HyprlandKittyPython
local-ai

Local AI in mvim

The AI side of maya-nvim: Cursortab, Ollama, and a bounded cache of LSP hints. One local model handles completions and next edits; cloud providers stay opt-in.

CursortabOllamaLua
oot-mods

Ship of Harkinian Mods / Vita

Updating the older Vita OoT port toward the mod support I wanted from desktop SoH. Work on textures, models, resource loading, and memory use, inspired by Djipi's 3DS Experience. Original-archive compatibility is still in progress.

PS VitaC++Ocarina of Time

a place for the little details

The repos hold the code. The blog is where I explain why something is there, how the pieces fit, and what still needs work.

The Ship of Harkinian Vita project is my attempt to bring desktop-style mod support to the older Vita port. The goal is to use models and textures from packs like Djipi’s 3DS Experience . The article covers the working converted baseline and the original-archive loading work still in progress.

Find the rest on GitHub , or email me.